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Hills of Steel: Commander (ART DUMP)

I worked on this on my previous company.
My responsibility was to create and design the general visual style.
Overhaul the style throughout the project and produce assets from game 3d assets, 2D assets, effects, shaders and build levels.
Everything I posted here is produced by me. Except the UI which was combination of multiple persons inputs.

Unfortunately the project never saw global launch but it was true pleasure working with this one.
I got pretty much free hands on creating the world and the thematic idea, and visual style for the game.
It only needed to fit to the Hills of Steel brand which was basically just the tanks here. I also re modeled, textured and rendered all the tanks so that they could be used in the UI and marketing.

I wanna give big thanks to the magnificent team that I got the opportunity to work on this.

I designed and produced the logo

I designed and produced the logo

I re modeled, textured and rendered these tanks.

I re modeled, textured and rendered these tanks.

I re modeled, textured and rendered these tanks.

I re modeled, textured and rendered these tanks.

Here are the tank renders in game

Here are the tank renders in game

Meta game entire world

Meta game entire world

in game picture from the meta game

in game picture from the meta game

Shop premium and rare purchase backgrounds.

Shop premium and rare purchase backgrounds.

Game shop image

Game shop image

Match search screen

Match search screen

Some in game screenshots.
I designed and produced the level visuals

Some in game screenshots.
I designed and produced the level visuals

Core game key concept art day

Core game key concept art day

Core game key concept art night

Core game key concept art night